unreal workshop : emotional_impact : tutorials

space.texture.sound.trigger.motion.teleporter


  top.space.texture.sound
trigger.motion.teleporter

step_1 : space and light   

minimal ingredients:

  1. cube brush
  2. subtract
  3. add light
  4. set PlayerStart
  5. build world
  6. play

efficiency:

  1. turn on real time preview in all of the viewports
  2. use grid and vertex snap
  3. save often (recover possible from autoplay.ut2)
  4. B turns the red brush on and off

light:

  1. select light with RMB, open properties with F4
  2. open light color
  3. set hue and brightness
  4. duplicate lights with ctrl+W

textures:

  1. load texture packages by clicking the folder icon in the texture browser
  2. learn the shortcuts to select adjacent walls (shift-w), matching brush (shift-b), ...
  3. undo is usefull, while testing different textures

basics and create first space: http://www.planetunreal.com/architectonic/tutorials/first_level_part2.html

vertex editing: http://udn.epicgames.com/pub/Content/VertexEditing/
lighting: http://udn.epicgames.com/pub/Content/LightingTutorial/ (for all the details! Don't use zone light)


 top.space.texture.sound
trigger
.motion.teleporter

step_2 : texture        

texture tricks and alignment: http://www.planetunreal.com/architectonic/tutorials/first_level_part3.html

hints:

  1. use shift-t to select and replace all instances of a texture
  2. the name of an applied texture can be found in the header of the surface properties window
  3. use the sheet brush to place textures inside a room

create own textures:

  1. use Photoshop
  2. dimensions: 16, 32, 64, 128, 256, 512, ... (i.e. 256x256, or 64x1024)
  3. indexed color
  4. save as pcx
import own textures:
  1. use import in the UED2003 texture browser
  2. package name either "MyLevel" (to save the texture within the level) or another name to save textures as seperate package), group can be left empty, select Generate MipMaps
  3. (if not in MyLevel) save the package before playing

!!! NEVER CHANGE EXISTING PACKAGES !!!

advanced:
  1. transparent = unique color in the lower right of the color table (in Photoshop), use Masked on import
  2. use Pattern Maker and filter>other>offset to create repeating textures
  3. for dynamic textures you need to create a material node (see materials tutorial)

materials:http://udn.epicgames.com/pub/Content/MaterialTutorial/ (high level stuff, interesting for the TexPanner = panning texture)


 top.space.texture.sound
trigger.motion.teleporter

step_3 : sound    

ambient sounds: sound tutorial (local copy)

create own sounds:

  1. sound editor (i.e. Goldwave, free demo version available at: http://www.goldwave.com/release.html, download .zip file open .exe within .zip without extracting)
  2. 8bit, 11 KHz, mono, .wav files work fine for import
import own sounds:
  1. use import in the UED2003 Sounds browser
  2. package name either "MyLevel" (to save the sounds within the level) or another name (to save sounds as seperate package), group can be left empty
  3. (if not in MyLevel) save the package before playing

!!! DON'T CHANGE EXISTING PACKAGES !!!

sound sources:

  1. unreal tournament sound packages
  2. online free .wav files
  3. copyfree CD's
  4. own CD's (use copyrighted music carefully)
  5. own music and/or voice
  6. self-recorded or produced sound/noise samples

 


 top.space.texture.sound
trigger.motion.teleporter

_4 : trigger    

Build a lift: http://www.planetunreal.com/architectonic/tutorials/lifts.html (do only the parts: Lifts and Adding Sound to your Lift)
Tutorial on different triggers: http://udn.epicgames.com/pub/Content/TriggersTutorial/
(check out the MusicTrigger and the MaterialTrigger in particular)

remember:

everything that should move in a triggered way has to be static mesh

create a static mesh:

  •  create 1 or more positive volumes
  •  select them
  •  click "Add Static Mesh"
  •  name the package and the mesh

...

 

 


 top.space.texture.sound
trigger.motion.teleporter

_5 : motion    

A speedtube, this explains it all: http://utinsomniac.com/ut2k3/featured/speedtubes.html
(don't do the zone part at the end of the tutorial)


 top.space.texture.sound
trigger.motion.teleporter

_6 : teleporter

Teleporters and ideas on how to make them visible: http://www.8ballshardware.com/articles/teleportertut/page3.cfm

for the above tutorial a better readable version of the properties of the emitter:
image 1 - image 2

you can download the sample map from here:
8balls_teleporter_emitter


 

 top.space.texture.sound
trigger.motion.teleporter