unreal workshop : emotional_impact : tutorials
top.space.texture.sound
trigger.motion.teleporter
|
minimal ingredients:
|
efficiency:
|
light:
|
textures:
|
basics and create first space: http://www.planetunreal.com/architectonic/tutorials/first_level_part2.html
vertex editing: http://udn.epicgames.com/pub/Content/VertexEditing/
lighting: http://udn.epicgames.com/pub/Content/LightingTutorial/
(for all the details! Don't use zone light)
top.space.texture.sound
trigger.motion.teleporter
texture tricks and alignment: http://www.planetunreal.com/architectonic/tutorials/first_level_part3.html
| hints:
|
create own textures:
|
import own textures:
!!! NEVER CHANGE EXISTING PACKAGES !!! |
advanced:
|
materials:http://udn.epicgames.com/pub/Content/MaterialTutorial/ (high level stuff, interesting for the TexPanner = panning texture)
top.space.texture.sound
trigger.motion.teleporter

ambient sounds: sound tutorial (local copy)
|
create own sounds:
|
import own sounds:
!!! DON'T CHANGE EXISTING PACKAGES !!! |
sound sources:
|
top.space.texture.sound
trigger.motion.teleporter

Build a lift: http://www.planetunreal.com/architectonic/tutorials/lifts.html
(do only the parts: Lifts and Adding Sound
to your Lift)
Tutorial on different triggers: http://udn.epicgames.com/pub/Content/TriggersTutorial/
(check out the MusicTrigger and the MaterialTrigger in particular)
| remember: everything that should move in a triggered way has to be static mesh |
create a static mesh:
|
...
|
top.space.texture.sound
trigger.motion.teleporter

A speedtube, this explains it all: http://utinsomniac.com/ut2k3/featured/speedtubes.html
(don't do the zone part at the end of the tutorial)
top.space.texture.sound
trigger.motion.teleporter
Teleporters and ideas on how to make them visible: http://www.8ballshardware.com/articles/teleportertut/page3.cfm
for the above tutorial a better readable version of the properties
of the emitter:
image 1 - image
2
you can download the sample map from here:
8balls_teleporter_emitter