g a m e z o n e

aesthetic explorations within the first-person shooter game Unreal Tournament

>>> Taxonomy - from a design perspective - of Art Game Mods of a Shooter Game
or Art Shooter Game Developments <<<

workshops and projects with or by Nina Czegledy, QS Serafijn,
Miriam Zehnder, Eric van der Mark, Patrick Sibenaler, and Silke Lang
at the Technical University Graz, Austria, University of Applied Arts, Vienna, Austria; The Cultural Center Lindart, Tirana, Albania; Technical University Delft, The Netherlands; Hyperwerk, University od Applied Sciences, Basel, Switzerland; ETHZ (Swiss Federal Institute of Technology Zürich), Switzerland


 

02-03/2005

DOLLHOUSE

Eine spielende Auseinandersetzung mit einer fassadenlosen Welt

Das Spiel wird subvertiert: Schiessende Puppen und brutale Kämpfe im Spielzimmer

Workshop at the
Technical University Graz, Austria


05-06/2004

ALICE: spielend
mit Spielen spielen

sometimes offline


Workshop at the
University of Applied Arts, Vienna, Austria


09/2003

MEDIEVAL
UNREALITY
 

 

Workshop with Nina Czegledy
at the Cultural Center Lindart, Tirana, Albania


04-07/2003

OUTSIDE
INSIDE
OUT

 

currently offline, CD version available from me
Workshop at the TU Delft, April 2003


04-07/2003

PARKSTAD II
 
 

 

Workshop with QS Serafijn
at TU Delft Netherlands


05-06/2003

METAWORX
UNREAL
 
 

 

Workshop with Miriam Zehnder
at Hyperstudio Basel


02-04/2003

PARKSTAD
 
 

 

Workshop at TU Delft Netherlands
 


05-06/2002

HYPERLEVEL
 
 

 

Workshop with Miriam Zehnder
at Hyperstudio Basel


2001

THE HOBBIT
 
 

 

Level by Silke Lang
NDS 2000, CAAD, ETH Zürich


2000

THROUGH THE
LOOKING
GLASS

 

Level by Miriam Zehnder, Eric van der Mark,
Patrick Sibenaler, CAAD ETHZ