Taxonomy - from a design perspective - of Art Game Mods of a Shooter Game
or Art Shooter Game Developments

These pieces have been part of a relevant exhibition
and/or are well documented and discussed on the internet.
Maia Engeli - March 2005.

 

strip (systematic abstraction and intensification)

  1. Untitled Games, 1996-2001, jodi, http://www.untitled-game.org/
  2. SOD, 1999, jodi, http://sod.jodi.org/
  3. Epileptic Virus Patch, 1999, Parangari Cutiri (Cracking the Maze), http://switch.sjsu.edu/CrackingtheMaze/parangari.html
  4. ASCII, Unreal, 1999, Vuk Cosic, http://www.ljudmila.org/~vuk/ascii/
  5. Ah_Q- A Mirror of Death, 2004 (Ars Electronica), Feng Membo, http://www.mengbo.com/frames/all.htm

 

 

shift (visual reformulations)

  1. Nude Raider, ~1998, Rob Nideffer, http://proxy.arts.uci.edu/~nideffer/crack/
  2. Hotel Synthifornia, 1999, Fuchs-Eckermann, http://syl-eckermann.net/fuchs-eckermann/synthfr.htm
  3. Pencil Whipped, 2000, Lonnie Flickinger, (GameArt), http://www.avault.com/pcrl/demo_temp.asp?game=pencilwhip
  4. SkinPack, 2001, Linda Erceg, (Trigger Game Art), http://www.erceg.cj
  5. cuteXdoom, 2004, yumi-co, http://mike.banff.org/cutexdoom/

 

impose (superposition of cultural occurrences or social aspects)

  1. Bio-Tek Kitchen, 1999, http://lx.sysx.org/index.html, josephine starr, leon cmielewski
  2. Alice, 2000, (the protagonist dwells in a mental asylum, PlayOn), America McGee, http://www.ausgamers.com/files/profile/html/8?agn=browsegame&id=8
  3. Through the Looking Glass, 2000, Miriam Zehnder, Eric van der Mark, Patrick Sibenaler, playground/index.html
  4. Quake Friends, 2003, Joseph DeLappe, http://www.unr.edu/art/DELAPPE/Recent Works In Progress/Quake Friends/QUAKE FRIENDS MAIN.html,
  5. 2004 Presidential Debates, 2003, Joseph DeLappe, http://www.unr.edu/art/DELAPPE/DeLappe Main Page/DeLappe Online MAIN.html
  6. suicide solution, 2004, Brody Condon, http://www.tmpspace.com/suicides.html

 

 

recycle (citations of real world forms and locations)

  1. ars doom, 1995 - the first !?!, Orhan Kipcak, Reinhard Urban (ars electronica 1995), http://www.blitzreview.de/b-76.html
  2. Museum Meltdown, 1996-99, Thomas Bernstrup, Palle Torrson, http://www.bernstrup.com/meltdown/main.html
  3. Therme Vals, 1999 Miriam Zehnder, et al.
  4. Dreamday, 2002, Marc Dietrich, Michael Huber, http://www.hyperwerk.ch/~hyperdat/unreal/clan01/final.html
  5. 911 Survivor, 2003, Jeff Cole, Mike Caloud, and John Brennon, http://www.selectparks.net/911survivor/
  6. America's Army, 2002, http://www.americasarmy.com
  7. Chinatown, 2002, Brody Condon, with Eric Cho and Sky Frostenstein, http://www.selectparks.net/modules.php?name=Content&pa=showpage&pid=39
  8. Vietnam Romance, 2003, video Eddo Stern, http://www.eddostern.com/vietnam_romance.html
  9. Waco Resurrection, 2003, Michael Wilson, Eddo Stern, Jessica Hutchins, Brody Condon, Peter Brinson, Mark All, http://waco.c-level.cc
  10. Escape from Woomera, 2004, Kate Wild, Stephen Honegger, Ian Malcom, Andrea Blundell, Julian Oliver, Justin Halliday, Matt Harrigan, Darren Taylor, and Chris Markwart, http://www.escapefromwoomera.org/
  11. Dollhouse, 2005, Maia Engeli et al., http://iam.tugraz.at/dollhouse/

 

overload (superimpose the game mechanics with other processes)

  1. LinX3D, 1999, Margarete Jahrmann, Max Moswitzer, http://linx3d.konsum.net/,
  2. adam killer, 1999-2001, Brody Condon, http://www.tmpspace.com/ak_2.html
  3. Velvet Strike, 2002, Anne-Marie Schleiner's, http://www.opensorcery.net/velvet-strike/, counter military graffiti
  4. qqq, 2002, Tom Betts, http://www.q-q-q.net/ (Killerinstinct)
  5. Nybble-Engine-ToolZ, 2003, Margarete Jahrmann, Max Moswitzer, http://www.climax.at
  6. Dancemachine, 2003, Margarete Jahrmann, Max Moswitzer, http://www.climax.at
  7. fluID, 2003, Fuchs-Eckermann, http://syl-eckermann.net/fuchs-eckermann/fluID/fluID.html
  8. Desimulat, 2004, Valentina Vuksic
  9. Stunt Dummies, 2004, Kathleen Ruiz (GameArt), http://www.arts.rpi.edu/~ruiz/stunt/dummies.html

 

 

spill (expand into the physical realm)

  1. Consoles, i.e. Score, 2001-2004, dysfunctional, autonomous by Paul Johnson, http://www.pauljohnson.com/ (Killerinstinct)
  2. Cockfight Arena, 2001, Eddo Stern, Mark Allen, Jessica Hutchins, Karen Lofgrenhttp://www.c-level.cc/cockfight.html, http://www.eddostern.com/cockfight_arena.html
  3. Tekken Torture Tournament, 2001, Eddo Stern, Mark Allen, http://www.c-level.cc/tekken1.html
  4. Can You See Me Now? 2001 (Ars 2003), http://www.blasttheory.co.uk/bt/work_cysmn.html
  5. Fort Paladin [America's Army], a medieval computer castle automaton trained to kill and master the infamous Army recruitment training game, 2003, Eddo Stern, http://www.eddostern.com/fort_paladin.html

 

   

breakout (outside the digital realm)

  1. Shooter, 2000-2001, Beate Geissler, Oliver Sann, http://www.autokill.org/shooter/
  2. unreal overall, 2004, Shusha Niederberger, (Third Places), http://www.shusha.ch/unreal_overall/
  3. 650 polygon john carmackv2.0, 2004, Brody Condon, http://www.tmpspace.com/carmack.html
  4. untitled war, 2004, Brody Condon, http://www.tmpspace.com/uw.html
  5. MÄDunreal, 2004, Synes Elischka
  6. you're dead, Game Over! etc., 2004, Yan Duyvendak, http://www.duyvendak.com

 

 

abuse (neglect the shooting)

  1. q3apd, delire (Julian Oliver), http://selectparks.net/archive/q3apd.htm 1999-2000
  2. Quilted Thought Organ, 2000, delire (Julian Oliver) http://selectparks.net/archive/qthoth.htm
  3. Expositur, 2002, Fuchs-Eckermann, http://syl-eckermann.net/fuchs-eckermann/expositur/kontti.html
  4. Studio 7, 2003, Marc Champion, Matthias Branger, http://www.hyperwerk.ch/~hyperdat/unreal2/
  5. deRez_FXkill<Elvis, 2004, Brody Condon, http://www.tmpspace.com/elvis.html

 

not yet categorized:

  1. Hidden Islands, 2003, Maia Engeli, http://maia.enge.li/gamezone/parkstad/final/maia.html
  2. Outside-Inside-Out, 2003, Maia Engeli et al,
  3. Medieval Unreality, 2003, Maia Engeli, Nina Czegledgy et al, http://maia.enge.li/gamezone/lindart/

 

Festivals: alt-ctrl (2004) http://proxy.arts.uci.edu/gamelab/events/alt-ctrl/, Free Play (2004) http://www.free-play.org/, GameArt (2003) http://www.gameart-voelklingen.de/, killerinstinct (2003) http://www.newmuseum.org/killerinstinct/, plaything (2003) http://www.dlux.org.au/fs03/, Games (2003) http://www.hartware-projekte.de/programm/inhalt/games.htm, Trigger Game Art (2002) http://www.selectparks.net/exhibitions/trigger/, shift-ctrl (2000) http://beallcenter.uci.edu/shift/home.html, Cracking the Maze (1999) http://switch.sjsu.edu/CrackingtheMaze/

Sites: http://www.c-level.cc, http://www.free-play.org, http://www.selectparks.net, ...

Texts: Parasitic Interventions: Game Patches and Hacker Art, 1998, Anne-Marie Schleiner, http://www.opensorcery.net/patch.html, Cracking the Maze - Game Plug-ins and Patches as Hacker Art, 1998, Anne-Marie Schleiner, http://www.opensorcery.net/note.html, WINside out - An Introduction to the Convergence of Computers, Games, and Art, 2000, Antoinette LaFarge, http://beallcenter.uci.edu/shift/essays/lafarge.html, Zu einigen Themen künstlerischer Computerspiele, 2004, Tilman Baumgärtel, http://www.medienkunstnetz.de/themen/generative_tools/game_art/

Books: Baumgärtel, Tilman, and plugin, eds. Install.Exe/Jodi. Basel: Christoph Merian Verlag, 2002.
Grewenig, Meinrad Maria, and Otto Letze, eds. Game Art: Hatje Cantz Verlag, 2003.
Jahrmann, Margarete , and Max Moswitzer. Nybble-Engine. Vienna: CLIMAX, 2003.
Leopoldseder, H., and C. Schöpf, eds. Cyberarts 2004 - International Compendium Prix Ars Electronica. Vienna, Austria: Springer Verlag, 2004.