CURRICULUM VITAE
MAIA ENGELI


1114 Ironwork Passage
Vancouver, BC
Canada
001 778 999 7812

 
Heinrichstrasse 267/43
8005 Zürich
Switzerland
0041 (0)44440 1771
maia @ enge.li, http://maia.enge.li
born: 14.12.1960, Nationality: Swiss, Languages: German, English, French, Italian

Professional Positions _ Degrees _ Education _ Additional Studies _ Research _ Teaching _ Publications _ Talks _ Exhibitions and Performances _ Consulting _ Memberships



PROFESSIONAL POSITIONS

10/2005 -   Assistant Professor, School of Interactive Arts & Technology, Simon Fraser University, BC, Canada
02/2005 - 07/2005   Guest Lecturer, Graz University of Technology, Austria,
05/2004 - 11/2004   Research Coordinator, University of Art + Design, Basel

03/2004 - 07/2004

 

Guest Professor, University of Applied Arts, Vienna, Austria

06/2003 - 02/2004   Researcher, University of Art + Design, Basel

01/2003 - 05/2003

 

Guest Professor, Delft University of Technology, Netherlands

05/2002 - 06/2002

  Guest Lecturer, Hyperwerk, Basel

05/2001 - 06/2001

 

Guest Professor, University of Kassel, Germany

01/2001 - 01/2002

 

Leader ETH World Center, ETH Zürich

03/1998 - 04/2002

 

Ad interim Head of the Chair for Architecture and CAAD, ETH Zürich

05/1996 - 04/2002

 

Assistant Professor for Architecture and CAAD, ETH Zürich

04/1994 - 04/1996

 

Junior Faculty, Chair for Architecture and CAAD, Prof. Dr. G. Schmitt, ETH Zürich

08/1992 - 02/1994

 

Researcher, Visible Language Workshop, Prof. M. Cooper, Media-Lab, MIT, USA

07/1991 - 07/1992

 

Junior Faculty, Chair for Architecture and CAAD, Prof. Dr. G. Schmitt, ETH Zürich

09/1988 - 07/1990

 

Junior Faculty, Chair for Architecture and CAAD, Prof. Dr. G. Schmitt, ETH Zürich

07/1988 - 07/1990

 

own Architecture Office

07/1987 - 06/1988

 

Architect, Gerber und Hungerbühler Architects, Zürich

04/1987 - 06/1987

 

Teacher, CAD/CAM-Praxis, Prof. Dr. M. Engeli, ETH Zürich 

10/1986 - 03/1987

 

Architect, Burkhard & Partner Architects, Zürich

1979 - 1986

 

Tester, writer, programmer, CAD/CAM group, Fides Informatik, Zürich (1-3 months/year)

 top

DEGREES

1991

 

Master in Design Studies, Harvard University, Cambridge, USA

1986

 

Dipl. Architect, ETH Zürich

1980 

 

Matura Type C (Mathematics and Natural Sciences), Zürich

  top

EDUCATION

2002 -

 

Planetary Collegium, online PhD Program, School of Computing, University of Plymouth, UK

1992 - 1994

 

Media-Lab, Massachusetts Institute of Technology (MIT), USA

1990 - 1991

 

Design Studies, Graduate School of Design (GSD), Harvard University, USA

1980 - 1986

 

Architecture, ETH Zürich

1975 - 1980

 

Mathematics and Natural Sciences High School, Zürich

1967 - 1975

 

primary and secondary education, USA and Zürich

  top

ADDITIONAL STUDIES

1986 - 1992

 

Mathematics, Computer Science, Artificial Intelligence, Computer Graphics, and New Media, Department of Computer Science ETH Zürich, Department of Electrical Engineering ETH Zürich, Department of Information Technology University of Zürich, and the MIT Media Lab, Cambridge, USA

1982 - 1983

 

Italian Language Studies, Polytechnico Internazionale, Jesi, Italy.

  top

FUNDED RESEARCH : 1991-2004

Living Room

 

Application of augmented reality to virtually enhanced a 'real' world space, at the University of Art+Design Basel, funded by KTI Switzerland, http://www.fhbb.ch/hgk/af/livingroom
with Roderick Galantay, Jan Torpus, 2003-2004

Perform Space

 

To change the way people create and deal with space by considering it from a new perspective: the performative!, at the University of Art+Design Basel, funded by KTI Switzerland
with Linda Cassens Stoian, Matthew Chalmers, Beate Engel, Pius Freiburghaus, Sabine Gebhardt, Helen Hirsch, Sue Irion, Ulrike Jehle-Schulte Strathaus, Heinrich Lüber, Lorenza Mondada, Irene Mueller, Anna Schürch, Alexandra Stäheli, 2003

Teaching Network

 

Support for a critical discourse on the potential of New Media and their introduction to academic learning situations at ETH Zürich, funded by ETH Zürich, http://caad.arch.ethz.ch/buildit/
with Kerstin Höger, Marcia Pereira, the Center for Work and Organizational Psychology, and the Center for Product Development at ETH Zürich, 2000-2002

Blue C.

 

Immersive virtual environment for face-to-face remote collaboration, priority research project of ETH Zürich, http://blue-c.ethz.ch/
with Andrew Vande Moere, Kai Strehlke, Kuk-Hwan Mieusset, and the Computer Graphics Group, the Product Design Group and the Vision Group at ETH Zürich, 2000-2002

Creative Collaboration

 

Development of an authoring tool for networked environments, funded by ETH Zürich, http://caad.arch.ethz.ch/~pereira/creative
with Marcia Pereira and Kerstin Höger, 2000-2002

Knowledge Territory

 

New views and access to information, nationally funded research project (KTI), http://caad.arch.ethz.ch/research/wissen/
with Mishka Bugajska, Mikako Harada, Benjamin Stäger, MCM (Media and Communication Management) University St. Gallen, and School for Art and Design (HGKZ) Zürich, InformationObjects AG, Information factory GmbH, 1999 - 2001

Authoring Tool for Creative Collaboration   Development of a tool for the design of complex processes that i) evolve over time, ii) result in one or several products, iii) involve multiple participants and iv) include uncertainties
with Marcia Pereira, Kerstin Höger, ETH funded research project, 1999-2001

IT for Virtual Companies

 

Visual access to information and collaborative processes, nationally funded research project (KTI), http://caad.arch.ethz.ch/research/ITvU/
with Maria Papanikolaou, Benjamin Stäger, Burkhart Bauinformatik AG, WEWO Bauingenieure, Locher & Cie AG, Plüss + Meyer Bauingenieure AG, 1999-2000

virtual library   Unique ways of tracing, sharing and enriching the knowledge stored in a library, http://caad.arch.ethz.ch/virtual_library/static/index.html
with Mishka Bugajska, Andrew Vande Moere, Kai Strehlke, supported by the ETH library,1999
Pompeian Red  

Large-scale projections and simulations to create spatial impressions of renovation proposals, http://caad.arch.ethz.ch/~patrick/LOCAL/research/bgz/
with Patrick Sibenaler, Benjamin Stäger, commissioned by the City of Zurich, 1998

virtualhouse.ch   A contribution to the discussion about architecture and virtuality. The House" is a virtual address in the most virtual of places, the Internet, where images form the spaces . Everybody can visit and enrich the "house" through his or her visit, http://virtualhouse.ch (offline since 2002)
with David Kurmann, Fabio Gramazio, and Herzog & de Meuron Architects, 1997
'Alter Ego'-Lernen im Dialog mit dem Computer
 

A learning environment with a personal agent to monitor the learning process, to provide support, and to motivate further progress, http://caad.arch.ethz.ch/research/Alter_Ego/
with Andreas Weder, Patrick Sibenaler, Fabio Gramazio, ETH funded research project, 1996-1998

Multi Agent Interaction in a Complex Virtual Design Environment   Specialized interface agents to support the designer, and multi-agent simulations to further explore the design of new artifacts are combined with the VR modeling tool Sculptor, http://caad.arch.ethz.ch/research/AGENTS/
with David Kurmann and Prof. B. Faltings, LIA, EPFL, nationally funded research project (NFP, Schwerpunktprogramm Informatik), 1994-1996
Music and Sound library   Interface for large music or sound libraries allowing to retrieve and access specific items through visual manipulation of computed and manually defined qualities.
sponsored by NYNEX Telecommunications, 1994
NYNEX Video Database   Large-scale visual interface for a big video repository, allowing for content-based visual machine feedback supporting the analysis of the content of the recorded material,
sponsored by NYNEX telecommunications, 1993
Sketch-based Video editing   Automated analysis of videos and development of a seamless, sketch-based, visual editing interface,
with David Small, Karen Donoghue, sponsored by NYNEX Telecommunications, 1992
Types and Instances   Conceptualization and implementation of new design principles, tools, and interaction,
ETH funded research project, with Leandro Madrazo, 1991-1992
Sonic images   Interface that translates mouse movements over images into music,
graduate project, MIT Media Lab. 1991
  top

TEACHING : 1998-2005

dollhouse  

Idealistic Virtuality in Unreal Tournament: A Playful Discourse within a Facade-less World, http://iam.tugraz.at/dollhouse/, Institut für Architektur und Medien, Faculty of Architecture, Graz University of Technology, Austria
with Stefan Zedlacher, Urs Hirschberg and 19 students, Feb/March 2005.

Alice im Wunderland

 

Spielend mit Spielen spielen, Spielmodifikationen mit politischem, gesellschaftlichem oder kulturellem Inhalt, http://www.dieangewandte.at/alice, Universität der Angewandten Künste, Wien, Österreich.
with 15 students, May-June 2004

Medieval Unreality  

Approaching and illustrating the "blood feud" problematic through the creation of levels for a first-person shooter game, http://www.lindart.org/project_info/projekte03/unreal/
with Nina Czegledy, Eleni Laperi, and 7 activists, Cultural Center Lindart, Tirana, Albania, September 2003

Parkstad II

 

Unreal Discourse II : emotional_impact, a multidisciplinary course, in the "Mediated Discourse" series of courses, on the use of different media to support and enhance immanent information and communication needs in architecture, elective 3rd and 4th semester course, http://maia.enge.li/gamezone/parkstad_II/
with QS Serafijn and 5 students, Architecture Departement, Delft Technical University, Spring 2003

outside-inside-out

 

3D Multimedia: Combining rapid prototyping and game editing to introduce the newest media available for architects, 2nd year course, (currently offline)
with Ernst Janssen Groesbeck, Margit Tamas and 26 students, Architecture Departement, Delft Technical University, Spring 2003

Metaworx Unreal

 

Seeking the potential of first-person shooter games to reveal strong messages, workshop, http://www.hyperwerk.ch/~hyperdat/unreal2/
with Miriam Zehnder and 8 students, at the HyperWerk, FHBB, Basel, May-June 2003

Parkstad I

 

unreal discourse : parkstad_level, a multidisciplinary course, in the "Mediated Discourse" series of courses, on the use of different media to support and enhance immanent information and communication needs in architecture, elective 3rd and 4th semester course, http://maia.enge.li/gamezone/parkstad/
with 4 students, Architecture Departement, Delft Technical University, Spring 2003

Hyperlevel

 

A workshop to seek the potential of first-person shooter games to reveal strong messages, http://www.hyperwerk.ch/~hyperdat/unreal/
with Miriam Zehnder and 12 students, at the HyperWerk, FHBB, Basel, May-June 2002

Notations in Space and Time III

 

Programming relations between objects in MAYA, elective course, http://prog.arch.ethz.ch
with Tilly Henselek, Kuk-Hwan Mieusset and 12 students, University Kassel, summer 2001

Notations in Space and Time II

 

Programming relations between objects in MAYA, elective course, http://prog.arch.ethz.ch
with Daniel von Lucius, Rasmus Jörgensen, Kuk-Hwan Mieusset and 44 students, Winter 2000/2001

Contaminated Space II

 

Mixing bits, atoms and ideas, workshops, studios and installation, postgraduate program, http://caad.arch.ethz.ch/teaching/nds/2000/
with Patrick Sibenaler, Miriam Zehnder, Ania Korowska, Richie Jindal, Falk Kagelmacher, Silke Lang, Russell Loveridge, Johannes Nöldeke, 2000/2001

Recombinant Realities

 

Exhibition in a virtual museum, elective course, http://caad.arch.ethz.ch/teaching/praxis/ss00/
with Andrew Vande Moere, la fabrique, and Canal+ TV Station, summer 2000

Digital Territory III

 

Discovering the fun and the evil of digital networks, mandatory 2nd semester course, http://alterego.arch.ethz.ch/
with Mark Rosa, Mishka Bugajska, Maria Papanikolaou, Andrew Vande Moere, Arley Kim, Barbara Harsher, Barbara Schlauri, Oliver Gosteli and 150 students, summer 2000

[connectionz] 

 

Digital 3D scenarios showing the invisible, mandatory 4th semester course, http://alterego.arch.ethz.ch/
with Kai Strehlke, Fernando Burgos, Maria Papanikolaou, Patrick Sibenaler, Miriam Zehnder, Isabel Gutzwiller, Steffen Lemmerzahl, Andreas Schröder and 140 students, summer 2000

Contaminated Space

 

Mixing bits, atoms and ideas, workshops, studios and installation, postgraduate program, http://caad.arch.ethz.ch/teaching/nds/1999/
with Patrick Sibenaler, Fernando Burgos, Bettina Klinge, Alexandra Hoh, Sigrun Gudjonsdottir, Arjan Dingste, 1999/2000

Notations in Space and Time

 

Programming relations between objects in MAYA, elective course, http://prog.arch.ethz.ch
with Daniel von Lucius, Rasmus Jörgensen, Kuk-Hwan Mieusset and 44 students, Winter 1999/2000

[roomz]

 

Digital 3D scenarios showing the invisible, mandatory 3th semester course, http://alterego.arch.ethz.ch/
with Kai Strehlke, Fernando Burgos, Maria Papanikolaou, Patrick Sibenaler, Miriam Zehnder, Isabel Gutzwiller, Steffen Lemmerzahl, Andreas Schröder and 140 students, Winter 1999/2000

Dreamscape

 

A collectively designed information landscape, mandatory 1st semester course, http://alterego.arch.ethz.ch/
with Mark Rosa, Mishka Bugajska, Maria Papanikolaou, Andrew Vande Moere, Steffen Lemmerzahl, Arley Kim, Barbara Schlauri, Oliver Gosteli and 150 students, Winter 1999/2000

Level5

 

Level design for the quake first person shooter game, study week, http://caad.arch.ethz.ch/teaching/semwo/level5/
with Eric van der Mark, Patrick Sibenaler and 28 students, December 1999

Altered Substance

 

Physical and virtual proposals for the Cyborg exhibition at the Dampfzentrale Bern, elective course, http://caad.arch.ethz.ch/teaching/praxis/ss99/
with Patrick Sibenaler, Leandro Madrazo, Mishka Bugajska, Rasmus Jörgensen and 13 students, summer 1999

Hyperräume II

 

Collaborative digital hyperstory space to reveal architectonic ideas, mandatory 4th semester course, http://alterego.arch.ethz.ch/
Fabio Gramazio, Maria Papanikolaou, Patrick Sibenaler, Kai Strehlke, Fernando Burgos, Pascal Cavegn, Isabel Gutzwiller, Andrew Vande Moere, Miriam Zehnder and 100 students, summer 1999

Digital Territory II

 

Discovering the fun and the evil of digital networks, mandatory 2nd semester course, http://alterego.arch.ethz.ch/
with Mark Rosa, Mishka Bugajska, Maria Papanikolaou, Andrew Vande Moere, Arley Kim, Barbara Harsher, Barbara Schlauri, Oliver Gosteli and 150 students, summer 1999

Raumgeschichten II

 

Collaborative digital story space to reveal architectonic ideas, mandatory 3rd semester course, http://alterego.arch.ethz.ch/
with Mark Rosa, Cristina Besomi, Fabio Gramazio, Maria Papanikolaou, Patrick Sibenaler, Roelof Speekenbrink, Kai Strehlke, Andrew Vande Moere, Miriam Zehnder and 120 students, Wintersemster 1998/1999

Information Landscape II

 

Creation of a common, visual information landscape, mandatory 1st semester course, http://alterego.arch.ethz.ch/
with André Müller, Mishka Bugajska, Patrick Sibenaler, Cristina Besomi, Cornelia Quadri, Tobias Friedrich, Rüdiger Kreiselmayer, Steffen Lemmerzahl and 140 students, Winter 1998/1999

ParamCity

 

Collaboratively programming a parametric City with MET++, elective course, http://prog.arch.ethz.ch/ws98/,
with Daniel von Lucius, Rudi Stouffs, Rasmus Jˆrgensen, David Kurmann, Kuk Hwan Mieusset and 32 students, Winter 1998/1999

Robots and Dynamic Architecture

 

Explorations of dynamic behavior within spaces and dynamically behaving spaces, study week, http://caad.arch.ethz.ch/projects/sw/robot_sw_ws98/
with Fabio Gramazio, David Kurmann, Maria Papanikolaou, Patrick Sibenaler, Benjamin St‰ger, Mishka Bugajska, Kai Strehlke and 22 students, Nov. 1998

    (courses taught before 1998 are documented at http://caad.arch.ethz.ch/teaching)
  top

PUBLICATIONS : 1998-2006

Maia Engeli   strip – shift – impose – recycle – overload – spill – breakout – abuse   Artists' (Mis‑)Appropriations of Shooter Games, in Games Without Frontiers - War Without Tears. Computer Games as a Sociocultural Phenomenon, Andreas Jahn-Sudmann and Ralf Stockmann Eds., forthcoming 2006.
Engeli Maia   Margarete Jahrmann und Max Moswitzer, Nybble-Engine, in gamescenes - art & videogame, Costa and Nolan Eds, forthcoming 2006
Engeli Maia
Nina Czegledy
 

Medieval Unreality - Initiating an Artistic Discourse on Albania’s Blood Feud with a First-Person Shooter Game, in Videogames and Art, Grethe Mitchel, Andy Clarke Eds., Intellect Books, London, forthcoming, 2006

Engeli Maia   Aesthetics Within Ego Shooter Games. in Engineering Nature - Art and Consciousness in the Post-Biological Era, R. Ascott Ed., Intellect Books, Bristol, U.K., 2006
Nina Czegledy
Engeli Maia
  Medieval Unreality – Reflecting on Ancient Blood Feud Traditions in a Contemporary Ego-Shooter Game, in aminima::publicacion de arte actual, Barcelona, Nr. 16, 2006
Engeli Maia   The Flow of Ideas in Telematic Environments, in proceedings of Digital Arts & Culture (DAC) conference 2005, IT University (ITU) of Copenhagen, Denmark, December 1-3, 2005
Engeli Maia   Conceptual Design Schemes for the Flow of Ideas in Telematic Learning Environments, in proceedings of E-Learn 2005, World Conference on E-Learning in Corporate, Government, Healthcare, & Higher Education, Vancouver, BC Canada, Oct. 24-28, 2005
Engeli Maia   Noble Dollhouses, Violent Shooter Games: Reality, Abstraction and Shifting Perspectives, in proceedings of Altered States: transformations of perception, place, and performance, Planetary Collegium, University of Plymouth. 22 - 24 July 2005, DVD, LiquidPress, Plymouth, UK, 2005
Engeli Maia   Review: "First Person: New Media as Story, Performance and Game" by Noah Wardrip-Fruin and Pat Harrigan, Editors Book Review, Leonardo Reviews, MIT Press, Cambridge, USA, February 2005

Engeli Maia

  Alice in Wonderland or Playing Games with Games, in Proceedings 'QI and Complexity' Consciousness Reframed Conference, November 24-27, 2004, Beijing, China.
Engeli Maia   Review: "Ars Electronica 2004 - The Exhibitions", Linz, Austria, September 2-7, 2004, Conference Review, Leonardo Reviews, MIT Press, Cambridge, USA, October 2004
Maia Engeli, Roderick Galantay, Jan Torpus   “living-room” - Interactive, Space-Oriented Augmented Reality, in Proceedings ACM Multimedia, MM’04, October 10-16, 2004, New York, New York, USA.
Engeli Maia   Review: "Design Research: Methods and Perspectives" by Brenda Laurel, Editor, The MIT Press, Cambridge, MA, 2003, Book Review, Leonardo Reviews, MIT Press, Cambridge, USA, August 2004
Engeli Maia   Information Invasion and a New Architectonic Challenge, in fabric | ch, Pro Helvetia, May 2004
Engeli Maia   Review: Rules of Play: Game Design Fundamentals, Katie Salen and Eric Zimmerman, 2003, Book Review, Leonardo Reviews, MIT Press, Cambridge, USA, April 2004

Engeli Maia

 

Altering Space in First-Person Shooter Games, Sensorial Networks Conference, Fortaleza, Brasil, November 29/30, 2003

Engeli Maia   Reflection and Expression in an Ego-Shooter Environment, SIGradI2003 - Digital Culture and Difference Conference, Rosario, Brasil, November 5-7, 2003
Engeli Maia   ARS ELECTRONICA 2003: CODE ' The Language of our Time, Linz, Austria, Sept 2003, Conference Review, Leonardo Reviews, MIT Press, Cambridge, USA, October 2003
Engeli Maia   MESSAGES for a First Person Perspective, COSIGN, Computational Semiotics in Games and New Media, University of Teesside, Middlesbrough, UK, September 10-12, 2003

Engeli Maia

 

Aesthetics Within Ego Shooter Games, Consciousness Reframed, Newport, UK, July 2-5, 2003

Engeli Maia

 

Pause & Effect: The Art of Interactive Narrative, by Mark Stephen Maedows, New Rider’s, Indianapolis, Indiana, 2003, Book Review, Leonardo Digital Reviews, MIT Press, Cambridge, USA, June 2003 and Leonardo Electronic Almanac, Volume 11, Number 6, June 2003

Stouffs Rudi, Engeli Maia, Bige Tuncer

 

Mediated Discourse as a Form of Architectonic Intervention, AVOCAAD - added value of computer aided architectural design, Brussels, April 3-5, 2003

Engeli Maia et al.

 

Interface Theory, in anomalie_3, Madeleine Aktypi, Susanna Lotz, Emanuele Qiunz, Eds., Anomos, Paris, 2003

Engeli Maia

 

'artmedia 8 - from aesthetics of communication to net art', Paris, 29.11.- 3.12.2002, conference review, Leonardo Reviews, MIT Press, Cambridge, USA, December 2002

Engeli Maia

 

Game in Progress – Virtuelle Räume und Gemeinschaften am Beispiel von Ego-Shooter-Games, in Archithese 4.02, Zürich, July 2002.

Engeli Maia

 

From within - Revealing Architectonic Ideas in Virtual Reality, in arquitectureanimatió, Fredy Massad, Alicia Guerrero Yeste, Eds., ISBN: 84-88258-88-7, June 2002, pp. 210-227

Engeli Maia et al.

 

ETH World: Visions and Realities, MiniCD ROM, published by ETH World Center, Zürich, January 2002.

Engeli Maia

 

A Computer Lady's Perspective, Archis 4/2001, Netherlands, pp. 22-24, August 2001.

Engeli Maia et al.

 

ETH World: 14 Pioneer Projects, MiniCD ROM, published by ETH World Center/Corporate Communications ETH Zürich, June 2001.

Engeli Maia, Strehlke Kai

 

[roomz]&[connectionz] - Scenarios in Space and Time, in proceedings of: CAAD Futures 2001, Eindhoven, July 8-11 2001.

Engeli Maia, Stäger Benjamin

 

IT for Virtual Enterprises: Meta-Visualizations of Document Structures, in proceedings of: EIA8 2001, Delft, April 25-27 2001, pp. 181-193.

Engeli Maia, Phillipe Carrard Eds.

 

Conceptual Competition ETH World: Virtual and Physical Presence, gta editions, Zürich, 176 p. + CD, 2001.

Engeli Maia Ed.

 

bits and spaces - Architecture and Computing for Physical, Virtual, Hybrid Realms, Birkhäuser Verlag, Basel, Boston, Berlin, 208 p. + CD, 2001.

Engeli Maia

 

Digital Stories - Poetics of Communication, Birkhäuser Verlag, Basel, Boston, Berlin, 100 p., 2000.
Storie digitali - Poetiche della communicazione, La rivoluzione informatica no. 64, testo&imagine, Torino, Italy, 100 p., 1999.

Engeli Maia

 

Spazii, storie, poetica - rappresentazione architettonica con i nuovi media, archi, Edizioni Casagrande SA, Bellinzona, Switzerland, Gennaio 2000. 

Engeli Maia, Hirschberg Urs

 

Creative Collaboration via Networks: Systems, Processes and the Unexpected, in proceedings of: DCNet'99, Sydney, Australia, November 1999. 

Engeli Maia, Müller Andre

 

Digital Environments for Learning and Collaboration - Architecture, Communication, Creativity, in proceedings of: ACADIA'99, Salt Lake City, U.S.A. October 1999. 

Engeli Maia

 

Networked Environments for Learning and Creative Collaboration, in proceedings of: SEFI 1999, Winterthur/Zurich, Switzerland, September 1999. 

Engeli Maia

 

Cyberspace, Cybereinseignement, Cyberculture, Cyberarchitecture, Flash-Informatique, Special Issue, EPFL, Lausanne, Switzerland, July 1999, and 
Cyberspace, Cyberlernen, Cyberkultur, Cyberarchitektur, zhwinfo, Zürcher Hochschule Winterthur, Winterthur, Switzerland, September 1999. 

Engeli Maia

 

Alles nur eine Frage der Intelligenz?, Die Weltwoche, SPEZIAL: Wenn die Häuser denken lernen!, Zürich, Switzerland, June 1999. 

Engeli Maia

 

Lehren, Lernen und Arbeiten im digitalen Umfeld, io management, Handelszeitung Fachverlag, Zürich, Switzerland, June, 1999.

Engeli Maia, Bugajska Mishka

 

A Collectively Designed Information Landscape, in proceedings of: AVOCAAD conference, Brussels, Belgium, April 8-10, 1999.

Engeli Maia, Hirschberg Urs

 

Narratives, Networks and Architecture - Collectively Exploring Ideas about Space, Design Computing on the Net '98 (DCNet'98), The International Journal of Design Computing, Key Centre of Design Computing, University of Sydney, Australia, December1998. 

Engeli Maia, Sibenaler Patrick

 

Discovering the Digital Territory, Session VIII: Cyber Communication, in proceedings of: EuropIA conference, Paris, France, November 26-27, 1998.

Engeli Maia, Weder  Andreas

 

Information Technology - Discovering New Spaces for Design, in proceedings of: Fide'98, Int. conference on first year architectural design education, Istanbul Technical University, Faculty of Architecture, Istanbul, Turkey, October 1998.

   

for publications before 1998 see: http://caad.arch.ethz.ch/~engeli/PAPERS/

  top

TALKS AND PRESENTATIONS : 1998-2006

Dec 7, 2005   "Spielend mit Spielen spielen: First Person Shooter Game Modding als Lernprozess und künstlerische Aussage", Neue Medienkunst, Hochschule für Gestaltung und Kunst, Zürich, Switzerland
Dec 1, 2005   "The Flow of Ideas in Telematic Environments", Digital Arts & Culture (DAC) conference 2005, December 1-3, 2005, IT University (ITU) of Copenhagen, Denmark.
Nov 29, 2005   "Playful Play with Games: Linking Level Editing to Learning in Art and Design", Visual Arts and Communication Design, Sabanci University, Istanbul, Turkey
Oct 25, 2005   "Conceptual Design Schemes for the Flow of Ideas in Telematic Learning Environments", E-Learn 2005 - World Conference on E-Learning in Corporate, Government, Health Care, and Higher Education, October 22-25, 2005, Vancouver, Canada.
July 24, 2005   "Noble Dollhouses, Violent Shooter Games- Reality, Abstraction and Shifting Perspectives", Conference: Altered States: transformations of perception, place, and performance, July 22-24, 2005, University of Plymouth, U.K.
June 17, 2005   "Playful Play with Games: Linking Level Editing to Learning in Art and Design", 2005 DiGRA international Conference, Changing Views: Worlds in Play, June 16-20, Vancouver, Canada.
June 7, 2005   "Game Design and Future Architecture", Festival Science & Cité + BrainFair Zürich 2005
April 19, 2005   "From Dreamspace to MÄDUnreal and Beyond", Department of Architecture, University of Washington, Seattle, USA.
April 15, 2005   "Changing the Game - A Taxonomy of Artistic Alterations of First-Person Shooter Games", in Class: Visual Thinking, University of Northern Colorado, Greeley, CO, USA.
April 14, 2005   "Changing the Game - A Taxonomy of Artistic Alterations of First-Person Shooter Games", in Class: History and Theory of Digital Art, University of Colorado at Boulder, USA.
April 13, 2005   "Magic Circles", Center for Lifelong Learning and Design (L3D), Department of Computer Science and Institute of Cognitive Science, University of Colorado at Boulder, USA.
April 6, 2005   "Changing the Game—Examples of Shifting the Meaning in the First-Person Shooter Game Unreal Tournament", Shaping Consciousness Symposium, April 6-7, 2005, The Dallas Museum of Art, Texas, USA.
Nov 24, 2004   "Alice in Wonderland or Playing Games with Games", Consciousness Reframed Conference 'QI and Complexity' November 24-27, 2004, Beijing, China.
Oct 15, 2004  

"Medieval Unreality - Reflecting on Ancient Blood Feud Traditions in a Contemporary Ego-Shooter Game", with Nina Czegledy, Conference: Old And New Forms: A Post-Traditional Technography Of World Media Arts, New Forms Festival 2004: October 14-28, 2004, Vancouver, Canada.

Oct 12, 2004   “living-room - Interactive, Space-Oriented Augmented Reality", ACM Multimedia, MM’04, October 10-16, 2004, New York, New York, USA.
Oct 2, 2004   "Von Hyperlevel bis MÄDUnreal", 'right time right place' Conference, Hyperwerk Basel, Switzerland, Sept. 29.-Oct. 3, 2004.
June 24, 2004   "Reflection and Expression: First-Person Shooter Game", in Panel 'The Future of Certainty', Conversation: Enacting new Synergies in Arts and Sciences, 3rd SLS European Conference, Paris. June 23-26, 2004.
June 2, 2004   "Ego-Shooter als Denkraum", TU Wien, Vienna, Austria
May 6, 2004   "Alice in Ego-Shooter Land - Messages for a First-Person Perspective", University of Applied Arts, Vienna, Austria
April 29, 2004   "Alice in Ego-Shooter Land - Messages for a First-Person Perspective", ciber@art Festival of New Technologies, Art +Communication, Bilbao, Spain, http://www.ciberart-bilbao.net/
Nov 29, 2003  

"Altering Space in First-Person Shooter Games", Sensorial Networks Conference, Fortaleza, Brasil

Nov 6, 2003   "Reflection and Expression in an Ego-Shooter Environment", SIGradI2003 - Digital Culture and Difference Conference, Rosario, Brasil.
Sept 11, 2003   "MESSAGES for a First Person Perspective", COSIGN, Computational Semiotics in Games and New Media, University of Teesside, Middlesbrough, UK.

July 3, 2003

 

"Aesthetics Within Ego Shooter Games", Consciousness Reframed, Newport, UK.

April 11, 2003   "Bluring Realities", Panel, Nomadic Transitions, Zurich, Switzerland.

Dec 6, 2002

 

"bitsandspaces - a Book, an Installation, a Virtual Environment and a Computer Game", guest lecture, University of Plymouth, UK.

August 7, 2002

 

"LevelsByArchitectsAndAgentsOfChange", CAiiA-STAR Symposium, http://www.beap.org/, Perth, Australia.

August 4, 2002

 

"Affected by Cybercreatures – Seeking Essential Digital Properties", Consciousness Reframed, http://www.beap.org/, Perth, Australia.

March 12, 2002

 

"SpielFaktorPerspektive", Vorträge zur Kunst, Abteilung Bildende Kunst, Hochschule für Gestaltung und Kunst Basel, Switzerland.

Jan 25, 2002

 

"Mobility and Smart Architectural Tasks", at mobility : immobility, a2b International Architecture Symposium 02, Basel, Switzerland.

Dec 13, 2001

 

"levelsbyarchitects", guest lecture at the gamesetandmatch conference, TU Delft, Nederlands.

Nov 8, 2001

 

9/11-N2N, Networks to Nanosystems, Art, Science and Technology in Times of Crisis, a series of digitally mediated dialogues, round table participant, UC Digital Arts Research Network (UC DARNet), international conference UC Santa Cruz, UCLA, and UC Irvine, USA.

Oct 27, 2001

 

"Spaces and Species", VIPER, Festival for Film, Video and New Media, Basel, Switzerland

Oct 25, 2001

 

"open-source and creative collaboration" with Kerstin Höger, keynote, ncc48, netART community congress, 48 hours, non-stop, online and onsite, Graz, Austria.

Sept 23, 2001

 

Conference resume presentation, with Phoebe Sengers, cast01-living in mixed realities, Bonn, Germany

July 12, 2001

 

"ETHWorld Competition - A Collection of Ideas", Extreme Parameters - New Dimensions of Interactivity, Barcelona, Spain.

May 23, 2001

 

"Notations in Space and Time", University of Kassel, Germany.

May 11, 2001

 

"ETHWorld Competition - A Collection of Ideas", ETHZ, Zürich, Switzerland.

May 11, 2001

 

"ETHWorld Competition - A Collection of Ideas", National Technical University Athens, Greece, Videoconference

April 6, 2001

 

"ETHWorld Competition - A Collection of Ideas", ETHZ, Zürich, Switzerland.

March 30, 2001

 

"ETHWorld Competition - A Collection of Ideas", ETHZ, Zürich, Switzerland.

March 7, 2001

 

"[roomz]&[connectionz]", Videoconference, Florida International University, Miami, USA.

Nov 11, 2000

 

"Vernetzte Zusammenarbeit", "Die Zukunft: Gewinn oder Verlust der individuellen Freiheit", REEL 2000, Zürich

Aug 26, 2000

 

"Architektur im Cyberspace, Neue Medien, Neue Bilder, Neue Räume, Neue Poesie", Symposium "Metamorphosen, Internationale Musikfestspiele Luzern

July 10, 2000

 

"Kreative Kollaboration im Cyberspace", Hauptrednerin "Planen und Kommunizieren von neuen Arbeitswelten", USM Haller, Bühl, Germany

April 4, 2000

 

"Dreams in Cyberspace", Design|Media Arts, University of California, Los Angeles, USA.

Feb 16, 2000

 

"CAAD ETHZ", School of Architecture and Landscape Architecture, University of Toronto, Canada.

Feb 2, 2000

 

"Raum und Traum - Wenn Gedanken sichtbar werden", with Patrick Sibenaler, Digital Brainstorming, Zürich, Switzerland.

Jan 28, 2000

 

"Infomapping", Hochschule Rapperswil, Switzerland.

Jan 20, 2000

 

"Kreative Zusammenarbeit in digitalen Netzwerken", Videoconference, Technische Universität Braunschweig, Germany.

Oct 29, 1999

 

"Digital Environments for Learning and Creative Collaboration", ACADIA 1999: Media and Design Process, Snowbird, Utah, USA

Sept 28, 1999

 

VISDOME Demonstrationen - Möglichkeiten und Potential von Grossprojektionen, STV (Schweizerischer Technischer Verband) Zürich, Switzerland

Sept 2, 1999

 

"Networked Environments for Learning and Creative Collaboration", Engineering Education: Rediscovering the Centre, SEFI (European Society for Engineering Education) annual conference, Zürich, Switzerland.

Aug 8, 1999

 

"Learning and Creative Collaboration in Networked Environments", NLT (New Learning Technologies) Conference, Berne, Switzerland.

June 18, 1999

 

"Kreative Zusammenarbeit in digitalen Netzwerken", Architekturforum Ostschweiz, St. Gallen, Switzerland.

June 15, 1999

 

Ko&Co, Department of Computer Science, ETH Zürich, Switzerland.

May 7, 1999

 

"Networked Learning Environments - Exploration of the Digital Realm", Swiss Virtual Campus, University of Geneva, Switzerland.

April 24, 1999

 

VISDOME Demonstrationen - Möglichkeiten und Potential von Grossprojektionen, SZFF (Schweizerische Zentralstelle für Fenster und Fassadenbau) Tagung, Zürich, Switzerland.

Dec 4, 1998

 

"Vernetzte Lernumgebungen - Neues Lernen im neuen Territorium", NET (Network for Educational Technology) Tagung, ETH Zürich, Switzerland.

Sept 15, 1998

 

"Virtuelle Informationsumgebungen", SIA (Schweizerischer Ingenieur- und Architektenverband) Winterthur, Switzerland.

April 3, 1998

 

"CSCW-Computer Supported Collaborative Work", Videokonferenz

Jan 19, 1998

 

"Informationsräume- Zusammenarbeit, Transparenz und Motivation in vernetzten Lernumgebungen", Department of Computer Science, ETH Zürich, Switzerland.

  top

EXHIBITIONS & PERFORMANCES : 1998 - 2005

2005   dollhouse at Project X and the Planetary Collegium, Dallas, Texas, USA, April 9, 2005.
2004   Medieval Unreality at "alt+ctrl", Festival of Independent and Alternative Games, University of California, Irvine, USA, Oct 5 - Nov 23, 2004.
with Nina Czegledy
2004   Male Tooth at "Out Of Scale" at the Plymouth Arts Centre, Plymouth UK, June 17-July 11, 2004
2003  

Unreal Workshop - parkstad_level, TU Delft,
with levels by Rob Kotte, Maia Engeli, Leyla Tokman, Evren Akar, Bas Plasschaert

2001

 

ETHWorld Competition Video, Festival Science & Cité, Zürich, Switzerland, May 8-11, 2001

2001

 

Digital Mirror II at "Die lange Nacht der Museen",
after an idea by Richie Jindal, Ania Kurowska, Johannes Nöldeke
with Miriam Zehnder, Marie-Anne Lerjen

2000

 

Computer Game and Video Installation at "Die lange Nacht der Museen",
with Eric van der Mark, Miriam Zehnder

2000

 

Raum und Traum, Multi-Media Performance, VISDOME, ETH Zürich, Switzerland
with Patrick Sibenaler

2000

 

la fabrique, Virtual exhibition in the blaxxun environment of Canal+, France
withfabric|ch, Andrew Vande Moere and students

2000

 

Level+, Computer Game Installation, Digital Playground, Rüschlikon, Switzerland
with Miriam Zehnder, Patrick Sibenaler, Eric van der Mark

1999

 

Synworld, Installation, Vienna, Austria
with Kai Strehlke, Benjamin Stäger, Mischka Bugajska, Patrick Sibenaler, Urs Hirschberg, Fernando Burgos

1999

 

Neue Medien - Domain-Node-Newcomers&Cracks-Interface-Processor-ThinkTank, Multi-Media Performance, Zeughäuser, Zürich, Switzerland
with Kai Strehlke, Andreas Schröder, Miriam Zehnder, Alex Schärer, Rasmus Jörgensen

1999

 

Virginia Filmfestival, Virginia, USA
with Patrick Sibenaler, Fernando Burgos, Kai Stehlke, Mischka Bugajska

1999

 

Virtual Library, Installation, Main Library, ETH Zürich, Switzerland
with Kai Strehlke, Andrew Vande Moere, Mischka Bugajska, Steffen Lemmerzahl

1998

 

Robots and Dynamic Architecture, Multi-Media Performance with Robots, Digital Brainstorming, Zürich, Switzerland
with Fabio Gramazio, Mark Rosa, David Kurmann, Mischka Bugajska, Benjamin Staeger, Maria Papanikolaou, Kai Strehlke, Roelof Speekenbrink, Rasmus Joergensen, Patrick Sibenaler and 20 Students

  top

CONSULTING

2006 -   Member Board of Directors, T.E.A.S - the Escape Artists Society, Vancouver , BC, Canada
2005   Peer Reviewer for "Technoetic Arts: a journal of speculative research", Intellect, Bristol, U.K.

2005 May-July

 

Thesis Mentor, Interaction Design, School of Art and Design Zurich, Switzerland

2004 November

 

Jury Member, FEIDAD Award (Far Eastern International Digital Architectural Design Award), first stage jury for "Digital Architecture Design", second stage jury for "Digital Space Animation", Taiwan

2004 October

 

Jury Member, "right time right place", HyperwerkThesis Presentations, plug.in, Basel, Switzerland

2004 September

 

Reviewer for caadfutures "Learning from the past - a foundation for the future", June 2005, Vienna, Austria

2003 November

 

Jury Member, FEIDAD Award (Far Eastern International Digital Architectural Design Award), first stage jury for "Digital Architecture Design", second stage jury for "Digital Space Animation", Taiwan

2003 May   Swiss Peer Review, 2nd Phase, Evaluation of the Swiss Universities of Applied Sciences, Switzerland

2002 November

 

Jury Member, FEIDAD Award (Far Eastern International Digital Architectural Design Award), first stage jury for "Digital Architecture Design", second stage jury for "Digital Space Animation", Taiwan

2002 October

 

Reviewer for IJCD, International Journal for Design Computing, Australia

2002 October

 

Jury Member, BOSCH Architektur Preis, Switzerland

2002 October

 

Evaluator, "Europäische Medienwissenschaften", BA Course of Studies, Potsdam, Germany

2002 September

 

Thought Leader, "Mobile Life: The realistic scenarios", First Tuesday, Zürich, Switzerland

2002 September

 

Final Critic, Bauhaus Dessau, "serve city", Germany

2002 April

 

Consultant, MetaWorX, support fund for a national project among design and new media universities by Migros Kulturprozent, Switzerland

2002 March

 

Reviewer for "Design Knowledge Sharing" at the 9th ISPE international conference on concurrent engineering, Cranfield University, U.K., July 2002

2002 March

 

Reviewer for Birkhäuser Publishers, Switzerland

2002 March

 

Jury Member, HY22 Thesis Show, Hyperwerk Basel, Switzerland

2002 February

 

Scientific Committee, "Architecture Goes Wild", Kas Oosterhuis, 010 Publishers, Rotterdam, The Netherlands

2001 October

 

Jury Member in the e-competition "Possible Futures", Biennale Miami+ Beach 2001, USA

2001 September

 

Evaluator, FILEP: Fonds zur Finanzierung lehrbezogener Projekte, ETH Zürich, Switzerland

2001 May-August

 

Swiss Peer Review, Evaluation of the Swiss Universities of Applied Sciences, Switzerland

2001 February

 

Evaluator, Bundesministerium für Bildung, Wissenschaft und Kultur, Vienna, Austria

2000 August

 

Evaluator, Technology Foundation STW, Netherlands

1999-2000

 

Consultant, Planning of the New Media Center "TransZone", City of Zürich, Switzerland

1999-2001

 

Consultant, Hyperlearning, network among heads of schools, Canton of Zürich, Switzerland

1998-2000

 

Consultant, EXPO.02, Swiss National Exhibition, Switzerland

1999

 

Evaluator, FWF Fonds zur Förderung der wissenschaftlichen Forschung, Vienna, Austria

1999

 

Consultant, Game Over, Exhibition at the Museum for Design, Zürich, Switzerland

1998

 

Consultant, Information and Communication Technology and the Quality of Learning, OECD, Paris, France

1995

 

Consultant, Interactive Media, Ringier Electronic Publishing with Jan Marek, Zürich, Switzerland

1994-1995

 

Consultant, Interactive Media, Jan Marek, Word and Vision, Zürich, Switzerland

1994-1995

 

Consultant, AART, Internet Project, GSMBA (Swiss Association of painters, sculptors, architects and visual artists), Switzerland

  top

MEMBERSHIPS

DiGRA   Digital Games Research Association, http://www.digra.org/
CAA   College Art Association, http://www.collegeart.org/
Rhizome   online platform for the global new media art community, http://www.rhizome.org/
ASCI   Art & Science Collaborations, Inc., http://www.asci.org/
ludic society   Society for Game Arts and Optional Paradigms, founding member, http://www.ludic-society.net
LEONARDO Reviews   Active reviewer since 2002, http://leonardoreviews.mit.edu/
SWITCH Award   Permanent jury member, Innovation Award of the Swiss Education and Research Network, http://www.switch.ch/award/
SIGRADI   Sociedad Iberoamericana de Gráfica Digital

ACM

 

Association for Computing Machinery, http://www.acm.org/

  top